How to create DARK GOTHIC concept art like Elden Ring
Trent Kaniuga · · 15,695 views
Description
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Dive into the dark, haunting world of fantasy concept art inspired by Elden Ring and Dark Souls. In this video, I break down how a professional concept artist approaches dark, gothic design, with a focus on creating rugged, tarnished textures and believable armor that fits within a grim fantasy universe.
If you’re an artist, illustrator, or aspiring game developer, this deep dive will help you understand the design logic behind iconic FromSoftware-style visuals. We’ll take a closer look at the Fingerprint Armor set from Elden Ring, exploring how texture, detail, and storytelling come together to create something that feels both grounded and otherworldly.
You’ll learn:
How to design dark fantasy armor with purpose and realism
Techniques for achieving weathered, worn, and tarnished textures
How much detail is too much (and how to strike the right balance)
The worldbuilding logic behind armor design in Elden Ring
Tips for making your concept art feel immersive and believable
Whether you're building your portfolio or just love the aesthetic of gothic fantasy, this video sheds some light on the darkness… in the best way possible.
Keywords:
elden ring concept art, dark souls art style, dark fantasy art, gothic concept art, armor design tutorial, concept art tips, game art design, fantasy armor, fromsoftware art, texture painting, character design
Hashtags:
#EldenRing #DarkSouls #ConceptArt #FantasyArt #GameDev #CharacterDesign #DigitalArt #ArtTutorial #DarkFantasy
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Games I've worked on -
CURRENTLY WORKING ON- Twilight Monk Metroidvania
Fortnite (Environment concept art)
Overwatch (Environment concept art + Sprays artwork)
League of Legends (Character design + Environment concept art, UI + Icons)
Diablo 3 (Character design + Environment concept art)
Hearthstone (Illustration)
Burning Crusade(Character design + Environment concept art)
Wrath of the Lich King (Character design + Environment concept art)
Indivisible (Environment concept art)
Final Fight Streetwise (Voice Acting + Character Design + World Design + Cutscene Direction + Co writer on script)
Ikeda: The Scrap Hunter (Programming + Art + Design)
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